Computing at the Rowans has updated in line with changes to the national curriculum and the needs of modern business. The curriculum is divided into three parts: Digital Literacy, Computer Science and Information Technology. In covering each of these pupils at the Rowans learn to use and understand a range of software and the correct application of computing technologies.
Throughout Key Stage 3 pupils enjoy learning how to code and create their own programs, including computer games, using visual programming software such as Kodu. They learn to program their own miniature computers such as Microbits and Raspberry Pi to complete a variety of tasks. In addition to programming languages pupils also learn HTML, the language that codes websites, and apply this to create their own app projects and websites.
In Key Stage 3 pupils get hands on and dismantle various computing devices, studying their individual components to see how they really work and then how these devices connect together in networks. We reinforce how pupils can become more responsible users of computers by recognising online threats and how to report them – vital in the modern world of social media.
Throughout Key Stage 3 desktop publishing is integrated into the curriculum preparing pupils for the technological demands in producing assignments later in their education and in the world of work with pupils learning to create databases, presentations and professional letters.
Across the entire school computing technology is being utilised, with a range of technology available for pupils and staff to encourage pupils to become fluent in the use of technologies used in life after school. IPads, laptops, interactive whiteboards and programmable Lego robots are just a few of the technologies used in lessons and in extracurricular activities at The Rowans.
Certificate in Digital Applications
Our growing ICT department has had some great success in recent years gaining qualifications for Keystage 4 and we have further improved our range of qualifications by offering the Certificate in Digital Applications at level 2 in line with market demands for high quality computing expertise.
This qualification is aimed at creative learners with a passion for digital applications. Tailor-made to meet the needs of today’s creative industries, it covers creative multimedia, artwork and imaging, game making and developing web products.
Pupils gain insight into web and gaming development industries and understand the process of designing a product to a client specification and then creating and marketing that product.
In their first unit pupils begin by understanding the coding that underpins web sites we use every day. They learn the process that web developers go through in designing and preparing a web site before learning to code and create their own websites using Dreamweaver software. This unit has a practical examination and pupils design, create and evaluate a web product based on a client’s needs in a limited time.
In their second unit pupils are immersed in the video game industry. They test and review games in preparation for creating their own, high quality, games using Game Maker software. This unit is coursework based and involves pupils working as a team to review and adapt their games to meet the needs of a target audience.